C++ Institute CPA
C++ Certified Associate Programmer
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About C++ Institute CPA dump
The course fully covers the basics of programming in the “C++” programming language and presents the fundamental notions and techniques used in object-oriented programming. It starts with universal basics, not relaying on object concepts and gradually extends to advanced issues observed in the objective approach.
- Learning objectives
- To familiarize the trainee with the universal concepts of computer programming.
- To present the syntax and semantics of the “C++” language as well as basic data types offered by the language
- To discuss the principles of the object-oriented model and its implementation in the “C++” language
- To demonstrate the means useful in resolving typical implementation problems with the help of standard “C++” language libraries
Chapters:
- Absolute basics
- machine and high-level programming languages, compilation process
- obtaining the machine code: compilation process
- recommended readings
- your first program
- variable – why?
- integers: values, literals, operators
- characters: values, literals, operators
- dealing with streams and basic input/output operations
- Flow control and more data types
- how to control the flow of the program?
- floating point types: values, literals, operators
- more integral types: values and literals
- loops and controlling the loop execution
- logic, bitwise and arithmetic operators
- Functions
- functions: why do you need them?
- declaring and invoking functions
- side effects
- different methods of passing parameters and their purpose
- default parameters
- inline functions
- overloaded functions
- Accessing data and dealing with exceptions
- converting values of different types
- strings: declarations, initializations, assignments
- string as the example of an object: introducing methods and properties
- namespaces: using and declaring
- exception handling
- Fundamentals of the object-oriented approach
- class: what does it actually mean?
- where do the objects come from?
- class components
- constructors
- referring to objects
- static members
- classes and their friends
- defining and overloading operators
- Class hierarchy
- base class, superclass, subclass
- inheritance: how does it work?
- types of inheritance
- inheriting different class components
- multiple inheritance
- Classes – continued
- polymorphism: the notion and the purpose
- virtual methods: declaring and using
- inheriting virtual methods
- abstraction and abstract classes
- Exceptions – dealing with expected and unexpected problems
- what is an exception?
- catching and throwing exceptions
- different classes and hierarchy of exceptions
- defining your own exceptions